Monday, December 06, 1999 4:43 PM
id
Software has finally released the official Demo version (1.11) of
Quake III Arena. Yes this means the game is now or very soon will be at
your favorite software store... Either run out and buy it NOW or click the
pic for the demo.
Tuesday, November 16, 1999 5:24 AM
id
Software has released a new version (1.09) of the Quake III Arena
Test! A great new map, a couple new models and last but not least,
bots have been added! Go visit the
Quake III Arena homepage
for more info, or just click the image to download your copy (50Meg).
Thursday, October 14, 1999 7:25 PM
BXBoards has a
review up of the long awaited
Asus K7M Athlon board!
Saturday, October 02, 1999 3:14 AM
More
on the best PC Speaker System ever made from
Firing Squad:

Let's just start out by saying that these speakers can
really rock. I was able to achieve volume levels that rivaled my home
theater system, this wasn't surprising since the Klipsch speakers are
backed by a 400 watt amp. You don't need any SPL meters to tell you that
these speakers can play much louder than any other multimedia speaker
system. What was most pleasing was that the little satellites were able
to soak up this power without maxing out until the insanely loud volumes.
By insanely loud, I mean volumes SPL's where you would have to shout into
the ear of the person next to you, like at a concert.
Thursday, September 30, 1999 5:37 AM
Important recall by
Western Digital:
During extensive quality testing procedures, Western Digital has
identified a hardware issue that affects a very specific group of WD
Caviar 5400 RPM EIDE hard drives. This issue could cause the hard drives
to fail to power-up after six to 12 months of full-time use. The affected
drives were manufactured between August 27, 1999 and September 24, 1999
and range in capacity from 6.4 GB to 20.5 GB. None of Western Digital's
WD Expert, WD Enterprise, and WD Performer hard drives are affected. As
part of our ongoing commitment to quality, we are providing a drive
utility that identifies the affected WD Caviar hard drives. Even though
this issue affects a small number of WD Caviar drives, we highly
recommend that you test your drive using this utility.
Affected Model Numbers:
WD64AA
WD68AA
WD84AA
WD100AA
WD102AA
WD135AA
WD136AA
WD170AA
WD172AA
WD200AA
WD205AA
There is no need to test any model other than those listed above.
Drive testing procedures and utility for PC-compatibles.
Thursday, September 30, 1999 12:01 AM
No hook in CTF!? Zoid speaks out about CTF in Quake III. Ripped from
Elite Strike.
*** Joins: Zoid (~Zoid@xxxxxxxx.axion.bconnected.net)
<Zoid> Wanna know my overriding decision for no grapple?
<Zoid> No instant weapon switching--no grapple. Grapple worked in Quake because you could
chase--switch, launch, switch fire. You can't in Q2.
<Zoid> I didn't like how the grapple turned out in Q2. You couldn't chase grapple
monkeys--they were just gone if you didn't kill them immediately.
<Zoid> That's not what I wanted.
<Zoid> I have never liked the idea of an offhand grapple (you all know that).
<Zoid> This decision wasn't made lightly.
<Zoid> I built CTF and there was a grapple in it because I like playing it.
<Zoid> Remember guys, I make these games because I like to play them.
<Zoid> I'm taking it out because I do NOT want it to turn into Q2CTF.
<Zoid> The flags is what makes CTF so fun.
<Zoid> I'm changing the formula because I don't like Q2CTF.
<Zoid> I never play Q2CTF anymore.
<Zoid> It isn't about selling games, Biffy.
<Zoid> And I watched 'high level' CTF games.
<Zoid> You usually had one or two guys on the good team who did NOTHING BUT GRAPPLE
<Zoid> NOTHING
<Zoid> Just get PS and grapple monkey everywhere.
<Zoid> That is _not_ the game I want to happen.
<Zoid> I'm taking extreme care in building my maps.
<Zoid> I want to make the best CTF maps ever.
<Zoid> I've spent months tweaking them.
<Zoid> I never wanted CTF to be _about the grapple_.
<Zoid> I wanted CTF to be about CTF!
<Zoid> And, to me, QWCTF is perfect
<Zoid> With the instant weapon switching and speed, it works.
<Zoid> I don't think the grapple worked in Q2CTF.
<Zoid> Because I make the games based on my decisions. I'm here now because I'm curious
to hear your reactions.
<Zoid> I'm planning to leave the grapple code in there for mod makers. There's a perfect,
client side predicted grapple written already.
<Zoid> But, at this time, we're looking not to have it in Q3CTF.
<Zoid> Damn, wish I could release some screenshots.
<Zoid> :/
<Zoid> soon
<Zoid> I never intended people to get across q2cff1 in 12 seconds.
<Zoid> That was a bug. :P
<Zoid> We'll have at least eight [CTF maps], I hope more.
<Zoid> The new team overlay stuff is going to make positional assaults easy.
<Zoid> You will know where everyone is.
<Zoid> I would really love to get some sort of CTF test in the next test release. I'll talk to the
powers that be.
<Zoid> *I* am not making a game to appeal to newbies.
<Zoid> *I* am making the game I want to play, everyday.
<Zoid> That's something I didn't want. "CTF is CTF because of the grapple." I want CTF to be
CTF because of the flags.
<Zoid> Yes, a major factor in the removal of the grapple for Q3 is due to weapon changes.
<Zoid> I loved some of the stuff l-fire added. Sudden death was cool. :)
<Zoid> The matchmode will just be some changes to the 1on1 mode.
<Zoid> We want to keep Q3 pretty simple tho. I don't want every feature possible. We want to
keep Q3 simple and reliable. :)
<Zoid> We're planning on some simple stuff like "you go def, you go off" to each of the bots
and stuff.
<Zoid> I'd like to get CTF in a test. No finalization yet tho.
<Zoid> q3feedback@idsoftware.com is the addy. You are not guanerteed a reply, but we read
them all.
<Zoid> I have not made another McKinley yet
<Zoid> No techs are present--just powerups.
<Zoid> I shy away from asymmetrical maps. I got my ass bit on q2ctf4 : (
<Zoid> I got lucky on smelter.
<Zoid> Smelter was built in one night and about four litres of coke.
<Zoid> :)
<Zoid> I'd like to do a plus/minor 5 to 15 seconds on all timed spawns.
<Zoid> Ya, the maps will be designed around the fact there isn't a grapple.
<Zoid> I don't have a ferrari to give away to the best CTF players tho. :(
<Zoid> I've been playing with the new build John made today
<Zoid> he took out the double hop delay
<Zoid> I'm bunny hopping like a mad man
<Zoid> Turn off the grapple on your Q2CTF servers and see how it plays. I'd be curious.
<Zoid> We need a "your connect sucks ass" icon.
<Zoid> Someone hand Mystic a clue. He's messaging me with "You make Q3? There's a CTF
mod, right?" :)
<Zoid> Mystic: Sorry to do that, but I'm not going to answer simple stuff like that in private.
<Zoid> No flag dropping!
<Zoid> Weapons and ammo MAYBE. We're thinking about it
<Zoid> That team chat screen was temp
<Zoid> I've done much better with it
<Zoid> I love you guys. <sniff> You make this all worthwhile <tear drop> <sniff>
<Zoid> See ya, guys.
*** Parts: Zoid (~Zoid@xxxxxxxx.axion.bconnected.net)
Sunday, September 26, 1999 6:43 PM
The ultimate Linux box?
Thursday, September 23, 1999 1:43 PM
DirectX 7 has
been released by Microsoft for use with Windows 95 or 98.
Thursday, September 23, 1999 1:24 PM
Great deal
from Creative Labs on Voodoo2 cards! These are factory refurbished, the
8Meg is $20, 12Meg is $30.
Saturday, September 18, 1999 9:36 AM
Better hurry if you're Looking to buy RAM this year!
The following was blatantly ripped from
Memory-Man:
"The commodity SDRAM supply could remain short during the upcoming
holiday season when PC sales peak,"
Buying spree roils DRAM spot mkt. By Jack Robertson Electronic Buyers'
News
(09/10/99, 04:34:01 PM EDT)
In a frenzied week for the DRAM spot market, panic buying sent commodity
64-Mbit SDRAM chips as high as $12.50-( 64mb SDRAM uses 8 chips, and 128
uses 16 chips) nearly three times the pricing level of only eight weeks
ago.
Ron Bechtold, vice president of the DRAM division at Hitachi
Semiconductor (America) Inc., San Jose, attributed surging prices to
buyers who had grown accustomed to using commodity channels while DRAM
supplies were plentiful, but who then became nervous when a firmer market
dried up the spot surplus.
"Spot buyers panicked last week," said Michael Hassan, general manager
of Dana-Elec Inc., an Irvine, Calif., module maker. "When offices opened
Tuesday morning after the Labor Day holiday, the price of 8-Mbit x 8
64-Mbit SDRAM had jumped from $9.50 to $11.50 from close of business the
previous Friday. It just went up from there."
What happens next is anyone's guess.
A.A. LaFountain, an analyst at Needham & Co., New York, said the
tightening supply of commodity 8-Mbit x 8 SDRAM could continue as
manufacturers shift their product mix to the higher-margin 16-Mbit x 4
and 32-Mbit x 2 SDRAM configurations required by the booming server
market.
"The commodity SDRAM supply could remain short during the upcoming
holiday season when PC sales peak," LaFountain said, adding that demand
could tail off in the first quarter of 2000 as the market experiences its
traditional early-year slump.
A few observers believe the recent price spike resulted from the DRAM
industry's conversion from SDRAM to Direct Rambus DRAM, although that
speculation was widely dismissed. Avo Kanadjian, senior vice president of
memory marketing for Samsung Semiconductor Inc., San Jose, said his
company was able to ramp up production of Direct RDRAM and SDRAM chips in
parallel. He attributed the tighter DRAM memory to a jump in demand.
"There was a major impact when value [sub-$1,000] PCs suddenly moved
from 32 Mbytes to 64 Mbytes [of main] memory," Kanadjian said. However,
Hitachi's Bechtold fears that if commodity SDRAM prices continue to rise,
low-cost PC makers "might de-populate the memory back to 32 Mbytes. There
is so little margin on these PCs that OEMs can't afford high memory
costs," he said.
Stephen Marlow, vice president of memory operations for the
Semiconductor Group of Toshiba America Electronic Components Inc.,
Irvine, said some of the SDRAM price increase is due to lower yields as
producers shift to next-generation 0.18-micron manufacturing processes.
Marlow added that some 64-Mbit production was lost when a number of
suppliers, including Toshiba, began shifting output from commodity
64-Mbit DRAMs to the 128-Mbit generation.
A possible effect that bears watching is the fluctuating premium between
SDRAM and costlier Direct RDRAM, which could narrow if SDRAM prices
continue skyward. Subodh Toprani, vice president and general manager of
the logic products division at Rambus Inc., Mountain View, Calif., claims
higher SDRAM tags could help speed the transition to Direct Rambus.
However, Bechtold cautioned that suppliers could behave in a quite
contrary manner. "With higher SDRAM prices, manufacturers will be
motivated to put as much production as possible into a chip that's now
giving a good return," he said. "They might be less inclined to divert
production from SDRAMS to make the riskier Direct Rambus."
Prices are continuing to go up as of 9/16/99. The cost of the 8x8 chips
(it takes 16 chips to make a 128mb SDRAM) are going for $15.25 overseas
today. This means a 128mb DIMM would cost $244.00 just for the chips
alone. Speculation on the street is that prices could hit $17-$18 by next
week. The reason MemMan is either more or less expensive then other
companies, has to do with the average price at which we own our product.
EX: If we ran out of 128mb DIMMs today, we would need to purchase more at
a much higher price then our current inventorty cost . If our prices are
more expensive that others, in most cases it means the lower price
company still has old inventory at a lower price. As soon as they run
out, they will need to buy at a higher price.
Tuesday, September 07, 1999 9:47 AM
Curious about the Athlon?
Here's a
good
article on understanding AMD's new powerhouse.
Tuesday, September 07, 1999 9:43 AM
Anand has the most comprehensive
CPU
comparison ever done up on his pages now. No major surprises, but
worth a look if you want the real goods.
Tuesday, September 07, 1999 9:04 AM
Looking for some
real PC speakers? Check out the
Klipsch ProMedia
v.2-400 Speaker Review
"It had to happen sooner or later!" -Asai
The subwoofer is simply awesome and the satellites bring out more of the
high end than any other multimedia speaker I have tested. ...and at the
risk of gushing, the Promedia's really show how big a difference there
can be.
Wednesday, September 01, 1999 7:36 PM
Matrox has released a new
set of drivers as promised. These work for all the Gx00 cards (G100, G200
and G400). These are supposed to offer a major performance boost for
OpenGL apps (ie Quake), but the initial response I've seen in the forums
is not too favorable. In any case, you can get the drivers from
g200.com if you want
to check them out.
Wednesday, September 01, 1999 7:43 AM
Intel has announced the
first deliveries of the company's 64-bit processor, code-named Merced.
Details are available at
zdnet.com.
Wednesday, September 01, 1999 5:12 AM
Nvidia has formally
announced the NV10 (now called the GeForce 256). Looks like they are
serious about stealing the throne from 3dfx! It's said that actual boards
should be on the shelf by the end of this month. And even
Canopus may be making one! It
looks like your typical hype for any new generation chip, but I think this
one is for real. The key thing is it moves nearly
all of
the floating point calculations from the CPU to the graphics card. That
frees up your CPU to do other interesting things like AI, better sound,
etc. In addition, it eliminates one hell of a lot of data that has to flow
over the bus which is a major bottleneck right now (even with AGP). All
this will have it's price, though, I expect these to sell at the high end
of the market ($200-$300), but that's just a guess.
Wednesday, September 01, 1999 4:29 AM
Matrox says a new OpenGL
driver for their cards is due out tomorrow morning. While these are
primarily for the G400, they may work with the G200 as well. This is the
only single issue preventing the G400 from being the king of the pack
right now. This beauty kicks ass! Not to mention doing it in typical
Matrox
gorgeous detail.
Wednesday, September 01, 1999 4:10 AM
Looking for a removable drive or backup device? Check out
this review of
a fairly new drive from
Castlewood called the Orb. This thing is bigger and faster than a Jaz
and costs about what a 100 Meg Zip drive does! The 2.2 Gig cartridges are
only about $30 apiece.
Wednesday, September 01, 1999 4:08 AM
Got the news page up! But I guess you figured that out...

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